If you’ve used the Java Native Interface (JNI) to make a platform-specific native library accessible to your Java programs, you know how tedious it can be. Jeff Friesen continues his series on ...
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
In a video, Nicolai Parlog presents the plans for JDK projects in 2025, including Babylon, Loom and Leyden, and provides insights into upcoming developments. On the official Java YouTube channel, ...