A great overall introduction to Unity, this course kicks off by covering the fundamentals of C# programming, such as variables, "if" statements, and arrays. With the basics of C# covered, it then ...
Classes, structs, and records are fundamental concepts in C# programming. Each is a different kind of type, with different features, capabilities, and limitations. To make matters more confusing, they ...
When designing applications, it is important to know when to use an abstract class and when to use an interface. Although abstract classes and interfaces seem similar in some ways, there are key ...